Theoroy

Flux Architecture in Unity

Working on the post. Full article available soon.

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public class AwesomeGameStore : Store
{
static private List<INotifyee> Subscribers = new List<INotifyee>();
static private Reducer Reducer;
static private State State;
static public void Subscribe(INotifyee notifyee)
{
Subscribers.Add(notifyee);
}
static public void Dispatch(Action action)
{
State = Reducer.ProcessAction(State, action);
Notify();
}
static public State GetState()
{
return State;
}
};

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